Friday, February 4, 2011

Stage 2 of Design and Construction

I've 98% completed designing the Elohim. I have the room layout figured. What I need to do now is draw out the floor plans. Either that, or make models of them in Minecraft. Development has hit a slight road bump: The file which I have the models in has started acting weird and repeatedly become corrupt. Thanks to Windows 7 I can restore it to an earlier version, but it's been 3 times now and I don't want to keep doing that, if it's technologically possible.

In a sort of Star Trek-ish move, I've conjured up some text that would go on a dedication plaque (or in Classic, would appear when you walked by a special message block:

ELOHIM
First of its class - Launched 3 January N.C.E 301
LBC-01X - Mojang III Shipyards
Chief of Fleet Operations: Fleet Admiral Markus Persson
Asst. Chief of Fleet Operations: Admiral Jakob Porser
Project Manager: Admiral Sean Kiron (my online name)
Design Manager: Admiral (friend's name)
Construction Manager: Admiral (friend's name)

There was also the suggestion that I do this on beta. That could happen in the future. That would allow me to replace the water elevator system with ladders, and I could make actual signs. Actually, there would be more types of blocks available that would make it more realistic. The main problem would be that I'd feel compelled to collect everything legitly or else I'd face some heat and maybe lose credibility.

Something I've forgotten to include in the design, which is interesting to me, is the self-destruct system. If the Elohim were to fall in enemy hands, the best way to stop them from getting some advantage from it would be to blow it up. This was seen in two Star Trek movies ("The Search for Spock" and "Generations"). In Classic, I could just put bundles of TNT blocks in the walls at key areas. I could do the same for Beta, but that's where my interest is caught. What if I put a redstone wire and trigger in the engineering sections that would maybe have a delay, then destroy the ship? Part of me is excited by the thought. I would need to place a memory cell at some points so the rest of the ship blows up even when the source is gone. But let's not get too ahead of ourselves.

Thursday, February 3, 2011

World 5: A Future World of Nations [Pic]

I haven't done much with this map lately since I've been focusing on the Elohim, but in the mean time I wanted to try and liven up a blog I know is otherwise rather dull. To make up for all the pictures I don't show, here's a really big one! The world map of the Minecraft World (I don't want to call it Minecraftia. Suggest some names!)

ON SECOND THOUGHT... I'm just going to put it on  my website and provide you a link to it: http://shawntc.x10hosting.com/world-5.png

Excuse the typo on the image, there is an "is" where an "it" should be.

Tuesday, February 1, 2011

That's a Big Ship

I did some planning last night on the room layout for the Elohim. The result of my calculations was the number 169. Yes, that's 13 squared but it also has a certain meaning for Elohim. That's a low-end estimate of how many rooms will be on the ship. 103 of them, largely crew quarters, are on Abel. Cain on the other hand only has about 36, and the remaining 30 are in the middle subhull of the ship.

Realistically speaking, there will be more than 169 rooms. I'm predicting at least 180. When I used the term "room" in my work, there were some areas that I treated as one space when really it would be made of multiple distinct areas. For instance, the main engineering area was counted as one room but there are several components to it, including the area for the reactor core, which is analogous but not identical to the warp core of Star Trek; the chief engineer's office; the duty engineer's office; the main fusion cores room; and whatnot. The medical bays have ICU's, operating rooms, offices, and whatnot.

Having to start planning out the location of rooms actually sort of caused me to start procrastinating. I'm not sure why. Maybe it's because it forced me to go from the general idea of a starship to the excruciating detail needed to make it a reality. When I think of the Elohim, I consider it as a whole especially the appearance and major sections like main engineering, meddeck, and other things - not mundane parts such as the probe storage or matter storage tanks. So having to start writing down the tentative deck plans and structures of the rooms may prove to be a rather boring, tedious part. Luckily, I've at least made models of several rooms. And as I've said in a previous post, the ship's design isn't final. Others will be welcomed to state how they think it could be improved. They can go so far as to suggest new designs for rooms and items like the reactor, capacitors, waste recyclers, etc.