Saturday, April 14, 2012

Cactus Farm Reworked [Ultimate City Post 4]

I redid the cactus farm building and I like how it turned out. The exterior, although a little dull, is definitely not as blocky and square as I thought it might be. In fact the back side seems to be like a semicircle.

I feel it is much smoother looking. The sand is now held in air with dirt, instead of intersecting and complicating the water streams themselves.

When you see the pressure plates that hold back the water, you may be tempted to think it's wired so that stepping on one of those will activated. It's actually button operated,  however in the future I could possibly add a switch which would control which one of those activates it. Here's a look up to the top of this massive building.

I've already begun prototyping for the wheat farm and I've realized, I could make this a much shorter building by having more than just 8 cacti growing per level and using a gradual slope. This would compact the redstone wiring too. The building is somewhere around 50 meters tall. I could easily shrink it to about half of that. Maybe in the future.

Internally, not much of the design has changed except for the addition of levels. The double chests and workbench are still tucked in the corner. To provide some lighting, I've placed glowstone underneath the double chests. Kinda neat looking.

In the last model, the redstone wiring was placed on sandstone blocks. I want to differentiate the blocks used for the wiring from the blocks used for design. So now all the wiring is done with planks. I may decide to make this a theme throughout the city, wires on planks. The redstone scheme is no different from what it was before, so I shall refrain from explaining it again. I did remove the testing switch though. I couldn't find a good way to sneak it in without having long rows of planks and redstone. Just another thing to add to the possible to-do list.

The entrance to the wiring room.

And a nice sunrise shot of the two buildings, the starting points of the Ultimate City.

The Ultimate City is going to probably be a perpetual project. As in, I don't know if it will ever actually be formally finished. There's so much you can add to a city, so much automation and redstone that can be put to make things ever more efficient and convenient. In a way, the City is organic. It grows, evolves, expands. As people provide input and I learn more, parts of it may appear, disappear, or change. That's the nature of Minecraft for you, always more to learn and do!